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Although Talk to Action did not claim that Mr. Warren himself had developed, distributed, or endorsed the game, it held him accountable for the use of the Purpose Driven name brand in the game's web-based marketing material, and asked whether his mega-church and global pastoral network planned to distribute the game. In response, Mr. Carver has requested that his name as well as the Purpose Driven name brand be removed from the Left Behind Games web site (which actions followed promptly), and Purpose Driven Ministries has promised not to distribute or promote the game. In its statement, Mr. Warren's organization criticized Talk to Action's approach, but did not rebut any of the facts or claims presented.
A leader who has a public megaphone and a talent for organizing might be expected to condemn and boycott the mega-churches and chain stores slated to distribute this violent video game. Will that be the courageous course taken by Rick Warren?
Suggestions for Leadership
Does a good leader beat a hasty retreat, nitpick over nonsense, and bleat about bloggers? No. Leadership calls for public figures to condemn and protest distribution of this antisocial product that immerses children in a virtual reality that looks like present-day New York City, and rehearses them in religiously inspired violence against New Yorkers who resist conversion. For crying out loud, how much leadership does it take to stand up and decry the developers of a video game that lets children gun down infidels on the streets of New York, then switch sides, command the forces of the AntiChrist, and unleash demons that eat conservative Christians? Where is the leadership? Where is the word of witness? Christianity is not about mass killings; it is about doing justice, loving kindness, and walking humbly before God. No part of Christianity is about distributing violent video games in the church pews. No part of leadership is about vigorously sitting on one's hands or keeping silent as children are indoctrinated that they are living in the End Times, and may soon be called upon to perform a deadly deed to defend their creed. This abomination is not hard to denounce. The game's developers have announced their plan to distribute through mega-churches 1 million advance copies of a video game that lets children role play mass killing in the name of Christ, or the AntiChrist: children's choice. This is a violent video game whose graphics, themes, and setting evoke the tragic events in New York City on September 11, 2001, in order to make a buck. A game feature is that when people are killed, no one gives them a decent burial: the corpses of New Yorkers pile up and fester in the streets. What public word will come from the minister that Time hailed as the successor to Rev. Billy Graham? This is a time for leaders to stand up, speak up, and boycott!
So what happened on June 6 besides a sudden, quiet resignation and the withdrawal of a ministry's name brand from a corporate web site? Purpose Driven Ministries invoked a straw-man argument - a misleading attempt to persuade by falsely characterizing a speaker's position, then pretending that the speaker's actual claims have been refuted. Mark Kelly, News Director of Purpose Driven Ministries, used the June 6 statement to prop up and push over this straw man argument:
That simply isn't true, a fact the blogger could have verified had he contacted Pastor Rick, Mark Carver, or Left Behind Games. Using the same form of faulty logic as the blogger, a reporter viewing some of the casual links of the blogger could form the assumption that he endorses astrology and witchcraft; however, journalistic ethics would require any reporter to verify this assumption and clarify the confusion with facts."
'Extremely Bad Taste'
Purpose Driven Ministries' original media plan, according to personal e-mails obtained by Talk to Action and verified by Mr. Kelly, was to say nothing and pray for the Internet storm to blow over. On June 1, 2006, the news director of Purpose Driven Ministries wrote an e-mail message condemning Left Behind: Eternal Forces:
"I think the game's developers will discover that Christian pastors and parents find the idea of such a game to be in extremely bad taste.
"Cordially,
"Mark
"Mark Kelly
"News and Editorial Director
"Purpose Driven Ministries"
Privately, the news director of Purpose Driven Ministries condemned the concept of Left Behind: Eternal Forces as "extremely bad taste." Publicly, Rick Warren's Purpose Driven Ministries planned to say as little as possible, as Mr. Kelly indicated in e-mails sent on June 2:
"Rick Warren, Saddleback Church, and Purpose Driven Ministries have no connection to the development of the "Left Behind: Eternal Forces" video game. We have not endorsed it and do not plan to promote it in our networks. Mark Carver's involvement with the development of the game was a personal response to friends who asked for his advice as a businessman.
"We applaud efforts to develop wholesome video games that engage young people, and we deplore games that mesmerize young players with gratuitous violence and sexuality. We understand that this is a 'real-time strategy game,' not a 'first-person shooter game' as it has been characterized by critics. We have not, however, seen the game. We encourage people with questions about it to contact the developer.
"As for baseless criticisms of Pastor Rick circulating on the Internet in connection with this game, we do not believe they deserve a response."
Will the Left Behind Games corporation be asked to delete its reference to and detailed description of Purpose Driven from its web-based marketing materials?
Has Left Behind Games indicated to Purpose Driven that it is planning to make any changes to the game -- such as deleting the comment "Praise the Lord!" when Christians shoot and kill infidels, as reported by the Los Angeles Times?
Will the game be distributed to members of Saddle Back Church?
When you stated that "Christian pastors and parents find the idea of such a game to be in extremely bad taste," what specifically did you have in mind?
Rick Warren's web site for his global pastoral network, Pastors.com, has not hesitated to publicly condemn violent video games in the past. For example, one Pastors.com article -- part of a regular feature called "Rick Warren's Ministry Toolbox" -- decries violent, lusty games and advises: "These games are an absolute outrage! Parents need to keep their children and teenagers away from them."
So if the Left Behind: Eternal Forces game is embarrassing enough for Mr. Carver to resign from the Advisory Board of Left Behind Games, if this antisocial product is creepy enough to cause the Purpose Driven Ministry to disassociate its name brand from the Left Behind Games web site, then why should Mr. Warren's mega-church ministry fail to publicly condemn what its news director has privately disdained? Is the killing of infidels on the streets of New York, while Christian militias shout "Praise the Lord!" merely a matter of "extremely bad taste"? Is the idea of demons eating Christians alive merely a faux pas? Is the concept of a mega-church distributing advance copies of a video game that lets children try their hand at commanding the forces of the AntiChrist just some kind of social gaffe? Is crass profiteering off a game that evokes 9/11 just awfully regrettable but better not spoken about in polite society?
Evoking the New York City of 9/11
Some of you may be thinking: this cannot be real. Yet it is all documented. Read the evidence in Part 1 and Part 2 of this series, follow the links in these essays, and think for yourself. Look: this "physical and spiritual warfare" game is set in New York City, where billows of smoke roil from downtown skyscrapers, and ambulances all have "911" painted on their roofs. In real life, these ambulances would have a red cross or a paramedic star on top, not a "911". But remember, Left Behind Games was created in October 2001 - soon after the tragedy of September 11, 2001. So common sense tells you that the game's designers had that memory on their minds when they created the graphics for a game that has New Yorkers being killed by paramilitary fighters shouting, "Praise the Lord!" That battle cry is not a far step removed from the terrorists who flew planes into the World Trade Center, shouting, "God is great!" And speaking of the World Trade Center, why do opening scenes of the game feature Manhattan skyscrapers with billows of smoke roiling from them? And how callous is it for children to be immersed in a vividly detailed simulation of New York that features cold corpses piling up in the streets, never to be given a decent burial, but piling higher and higher with each battle?
A Jewish Journalist Reviews Left Behind: Eternal Forces
Los Angeles Times columnist Joel Stein played Left Behind: Eternal Forces at the recent Electronic Entertainment Expo at the Los Angeles Convention Center. He published a review of the game on May 16, 2006. Mr. Stein makes light of the fact that here he is, a Jew, playing against a converted, messianic Jew in an End-Times battle. His opponent was Left Behind Games President and co-founder Jeffrey Frichner. Mr. Frichner is also a friend of Purpose Driven Church Executive Director Mark Carver, whom he had recruited onto the Advisory Board of Left Behind Games.
In facing off with Mr. Frichner, Mr. Stein describes the slaughter of nurses on a peacekeeping mission by Christian paramilitary forces on the streets of New York:
Because I'm Jewish, I told Frichner that he could play the side of the good guys and that I'd be Satan. That's when Frichner informed me that he grew up as a religious Jew in Queens who went to temple every Saturday.
Stranger yet for a born-again Christian, he had acted in a movie with Scott Baio. Frichner was going to know all my Satan tricks.
The first thing Frichner did was to have one of his Christian characters approach a civilian lazily walking down a midtown Manhattan street in the middle of the battle over Earth and stand next to him for two seconds, which instantly converted him.
I did not think converting would be as easy for my side. I was going to have to spend long minutes challenging people to guitar contests that I very well might lose.
The good thing was, however, that as Satan, I of course had the United Nations on my side. As my peacekeeping Hummer and some of my followers rolled down Sixth Avenue, the Christians outflanked me and started firing, immediately taking out several of my nurses.
The apocalypse, I was learning, was a good excuse for Christians to just go nuts and unload a lot of pent-up stuff.
Greg Bauman of WarCry Network also played the real-time strategy (RTS) game Left Behind: Eternal Forces (LB:EF) and reviewed it:
One thing many gamers will likely find disturbing about Left Behind, though, is the black-and-white polarization of good and evil portrayed. The faithful are good, and the undecided are (decidedly) bad or evil. The only way to accomplish anything positive in the game is to 'convert' nonbelievers into faithful believers, and the only alternative to this is outright killing them.
Theological and Cultural Context of Left Behind
This video game, licensed by the Bible publisher Tyndale House, exists within the cultural context of the Left Behind novels and comics also published by Tyndale House. And in the theology embodied by these works of fiction, anyone and everyone who is not a conservative Evangelical Christian, must either convert or be killed in what the game's developers describe as the ultimate battle between good and evil. This is a battle where everyone must choose. If you are born and raised a Jew, you must be reborn as a messianic Jew, or die. If you are a believer in God who does not agree with the teaching of conservative Evangelical Christianity -- say, if you are a Catholic, a Muslim, a Hindu, a Buddhist, or even a conservative Evangelical Christian who is a closeted gay man - then you must convert or die. Ultimately, everyone must choose; neutrality is not a long-term option.
Craig Unger comments on the subculture of the Left Behind book series for Vanity Fair:
Far from being a Prince of Peace, the Christ depicted in the Left Behind series is a vengeful Messiah - so vengeful that the death and destruction he causes to unconverted Jews, to secularists, to anyone who is not born again, is far, far greater than the crimes committed by the most brutal dictators in human history. When He arrives on the scene in Glorious Appearing, Christ merely has to speak and "men and women, soldiers and horses, seemed to explode where they stood. It was as if the very words of the Lord had superheated their blood, causing it to burst through their veins and skin." Soon, [Tim] LaHaye and [Jerry] Jenkins write, tens of thousands of foot soldiers for the Antichrist are dying in the goriest manner imaginable, their internal organs oozing out, "their blood pooling and rising in the unforgiving brightness of the glory of Christ."
The Left Behind theology is imbued in the core audience of the video game Left Behind: Eternal Forces. When they mow down nurses on 6th Avenue, they can rehearse in virtual reality the removal of infidel New Yorkers, those obstinate defenders of democracy who stand in the way of reconstructing America as, finally for real, a theocracy.
--> The Purpose Driven Life Takers (Part 1)
Violent Video Marketed Through Mega-Churches (Part 2)
Revelation and Resignation (Part 3)
Christian Cadre's Layman: 'A Whopper of Being Wrong' (Part 4)
Apocalypse, Now a Lawsuit (Part 5)
Who's Watching the Boys? (Part 6)
Conservative Christian Culture Warriors Cut and Run (Part 7)
Bible Publisher Tyndale House Faces Boycott Over Anti-Christian Game (Part 8)