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Created in TG2. I wanted to test a few new techniques I have been working on, and combine them will skills I already knew. This is the result. Image Size: 1024x768. I plan on doing higher resolution images in the future.
Created in TG2. I wanted to test out a new "surf zone" technique I have been developing. Additionally, I wanted to test the Global Illumination technique in more of a brighter day setting. This was the result. This image recenly made "Image of the Week" at Planetside (TG2's development site). Here is the link.
Created in TG2. I wanted to put something together quickly that looked nice. This was the result.
Created in TG2 using a new rock generation technique I've been developing. The castle was modeled in Google Sketchup.
Created in TG2. Testing new displacement techniques, diffuse lighting, and water surfacing.
Created in TG2. I wanted to try out making a "big" image that featured all the skills I had learned up to that point. Castle modeled in Google Sketchup.
Created in TG2. My first official attempt at foliage populations, and limiting clouds with masks.
Created in TG2. This image made "Image of the Week" at TG2's development site. It can be seen here.
Created in Photoshop. I know it sounds pretty boring, but I was trying to test more photo compositing.
Created in Photoshop. My first image composite. I wanted to see if I could blend separate photos into one image successfully.
Created in Bryce 5 - and the last image I ever worked on using Bryce. Lots of post work in Photoshop.
Created in Bryce 5. Plenty of postwork in Photoshop. I got real lucky on this one and everything fell into place. Everything but the foreground rock is 2D!
Created in Bryce 5. Finally figured out a way to create realistic overhangs and wanted to create an official image to feature the technique.
Created in Bryce 5. I wanted something quick and fun. Background clouds composited in via Photoshop.
Created in Bryce 5. My first successful attempt at "realistic" ocean waves. The breaking wave is an actual 3d model I created. The whitewater is a 2D height map I created in Photoshop and imported into Bryce 5 as a terrain. Lots of postwork done in the end to give it some kick.
One of my first official TG0.9 images. No Bryce was used here. Plenty of compositing was used on this one. The clouds and background were all added in Photoshop.
Created in Bryce 5. By this time, I had learned how to use background composites well. Here, I used a painted sky created in Photoshop.
Created in Bryce 5. I wanted a very colorful sunset on this one. Ocean waves were too hard to pull of realistically at the time, so I kept them small. The sky was created in TG0.9
Created in Bryce 5. A fun image to make. It included elements from TG0.9 and Photoshop painting as well.
Created in Bryce 5. This image was another turning point for me as I learned new techniques, especially compositing elements within the image.
Created in Bryce 5. I did not like this image at all and nearly didn't post it. However, people really liked it at the time, so I kept it.
Created in Bryce 5. An original moodflow.com classic image. This image was featured in Renderosity Magazine.
Created in Bryce 5. An original moodflow.com classic image. One of my first and most popular images of its time. This image is what moodflow.com is all about.
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