MOGS, Massive Online Gaming
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About Us
Massive Online Gaming Sales LLC (MOGS) was formed in 2004 by a group of veteran MMO gamers based in Ohio, USA. Previously the team had worked individually in the secondary market of MMORPGs since 1998 operating on a small scale via eBay and other trading platforms. With each team member bringing unique skills and experiences to the industry, MOGS developed a service that intimately understood the needs of gamers and sought to satisfy those needs in a way that would build lasting relationships with customers.

Success as a business is due to this deep rooted understanding of its customers. Many of MOGS's competitors are built on capital from third party investors and survive by outsourcing operations to Asia, often leading to poor service delivery due to non-comprehension of customer values. Conversely, MOGS exists as an independent company, operating all processes from central offices in Ohio and continuing the philosophy it was built on; by gamers, for gamers.

As the gaming industry expands, so does MOGS. New additions to the title roster in 2008 include Warhammer Online, Tabula Rasa, Pirates of the Burning Sea, Age of Conan, Chronicle of Spellborn and more. Customers can be guaranteed that MOGS will extend its renowned service to all these titles and look forward to further developments in the gaming industry.

To this day, MOGS continues to innovate where others consolidate. The company consistently invests in new processes to shorten delivery times, enhance the clarity of communication and delight its customers. There are also plans for community-focussed additions to the MOGS service to help customers get the most out of their gaming experience. This clearly displays the company's intent of being an active stimulus in the gaming marketplace, rather than a benign cash-cow in the portfolio of a venture capitalist.
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