So let's get to the scores!
Metareview -- Viva Pinata: Pocket Paradise
With Viva Pinata: Pocket Paradise having released on September 2nd here in North America (and September 5th in Europe), you've all had some time to play the game. There aren't many reviews out there right now, but the ones that are available seem to generally laud the game's ambitious efforts. After we check in with the critics, toss your two cents in.
So let's get to the scores!
So let's get to the scores!
IGN (85/100) thinks it's quite the game: "Viva Piñata: Pocket Paradise takes the original 360 effort as a template, and brings the 'go at your own pace,' free-form design to the Nintendo DS, beautifully. The visuals are crisp and colorful, the audio is a mix of in-game animal sounds and VO taken from the TV show, and its easy to control the world with a quick swipe or tap of a stylus. There are some basic changes to be had, such as the lack of camera control, the removal of the somewhat pesky mini-games for mating, and the general spectacle of watching your Piñatas move around in beautiful HD, but the core gameplay more than survives in its conversion to the pocket platform, and Viva Piñata is left with just as much magic on DS as it has on 360."
Eurogamer (80/100) says the game isn't for kids, but good nonetheless: "However, what Viva Piñata: Pocket Paradise loses in coming second, and not having a triple-core PowerPC chip to drive its graphics, it makes up with its new, much better stylus-based interface, and Rare's impressive feat of retaining the vast majority of the original game's best features, in roughly the same measures. It's still a bit too complex to work as a kids' game (for that you might be better with the 360 sequel's co-op mode, where you can pick up a second pad and offer a helping hand), but for everybody else it comes highly recommended."
Edge Magazine (70/100) said: "If Pocket Paradise makes you want to throw it against something, though, it's only because it succeeds in making gardening compulsive." [Oct 2008, p.96]
DS Daily: On the mic
We've spent our fair share of time complaining about usage of the microphone in most DS games (it's just often unnecessary), but does that mean the mic has no redeeming qualities? In non-games, certainly, the microphone at times has its uses ... but what about in regular old-fashioned games? Sure, it's fun to yell "Hold it!" at times, but do you need to be able to do so? Would games that use the DS mic be just as good without it?Tied into this question is, of course, another one -- do you ever use voice chat in the games that support it? If you do, do you use a headset, or just the built-in mic?
Quick guide for running Neo Geo games on your DS
If you've often daydreamed of running Neo Geo games on your DS, but never thought it'd actually happen because of your technical incompetence, unfounded fears, or bad credit, Racketboy will make your dreams come true with a homebrew guide for loading up NeoDS and playing these expensive arcade releases.
Though the process is a bit more complicated than emulating (non-pirated) games for other systems on the DS, this walkthrough breaks down all the required steps for getting started. Jump past the post break for a video preview of Fatal Fury: Mark of the Wolves, King of Fighters 2003, and Metal Slug X will look like on your portable once you get NeoDS running.
Continue reading Quick guide for running Neo Geo games on your DS
DS Daily: Tales of Deciphering
Sachi's compilation of basic Japanese for RPGs is designed to help you get through the interfaces in imported menu-driven games. But the prospect of playing the textiest of all genres in an unfamiliar language can still be pretty daunting, as can the possibility of paying 50 bucks or so for something you won't end up being able to play.Have any of you taken the plunge? Have you, before or since the publication of these columns, attempted to play an RPG in Japanese? We're asking non-native Japanese speakers, of course.
Impressive homebrew gives Renegade Kid a run for their money
This page contained an embedded video. Click here to view it.
Seriously, we thought the only people who could create such sound first-person shooting were Renegade Kid. But, homebrew creator Smea has gone ahead and disproved that notion with the tech demo you see in the video above. With some impressive lighting effects and a custom 3D collisions engine, you can bet we're impressed.
[Thanks, HBM!]
Wacky Japanese games, emulation, DS Fanboy's recommendations, naughty homebrew: our recent week of homebrew coverage had it all. Don't be put off if you're a beginner, either -- we have guides and a glossary for the newest of newbs.Club Nintendo bestows Game & Watch Collection 2 upon faithful Japanese fans
Following up on the first DS Game & Watch Collection, which contained Oil Panic, Donkey Kong, and Green House, and would never be accessible to us without the efforts of import retailers, Nintendo has announced a new collection for distribution to Club Nintendo members. Game & Watch Collection 2 contains recreations of the classic LCD games Parachute and Octopus, as well as a mashup version of the two.Other new Club Nintendo gifts include a Touch Generations CD with music from Wii Sports and Wii Fit, a Mario and Peach pin, DS game cases in the shapes of Mario and Luigi's hats, Mario Party playing cards, and DS Lite cases in new colors. And we can't have any of it. That is ... so great.
[Via NeoGAF]
Crazy about the Game & Watch? It would probably be a good idea to read our huge Game & Watch feature, with collector interviews and a retrospective gallery. Because it's about the Game & Watch.Point/Counterpoint: Time for a price cut?

Since its release into the wild in 2006, the DS Lite has retained its launch price point in all regions. On the face of it, there's been little reason for Nintendo to tweak the cost of owning the world's greatest handheld. Sales have been consistently sky-high, with demand outstripping supply to an almost embarrassing degree in the early days. But with the holiday season already on the horizon, and the Lite now widely available in stores, should Nintendo consider slashing the price of its handheld phenomenon before the end of this year?
Click onwards to see two bloggers slug it out over this issue, possibly until one meets a bloody, horrible demise, and then cast your vote!
GTA: Chinatown Wars to bust caps this winter
During an end-of-quarter conference call yesterday, Take-Two Interactive will be releasing GTA: Chinatown Wars this winter. That's a release window of November to January 31, 2009, according to Take-Two's fiscal year. One individual from the press asked if the game would release before Christmas, but Take-Two was quick to comment that they "didn't say that," further adding that they're "not confirming that."So, with some hints at Wi-Fi play and a release window, we're starting to get a better idea of what to expect from the title. Next up, let's see some game footage!
See also: Point/Counterpoint: Should GTA be 2D or 3D?
DS Daily: Whither Professor Layton?

DS Fanboy presents: Game Night [update 2]

Come one, come all, to the greatest show on earth! Well, actually, it's less of a show and more of us all getting together to play games. Sound like fun to you? Of course it does! That's because it always is. We've got a great community, so we encourage you to join us this evening. For all of you first-timers, head past the break for the details.
We hope to see you there tonight!
Items of Import: Let's RPG - More Words To Learn!

So you've mastered a variety of words to get your import RPG on. You've managed to attack some nefarious evil-doers; cast some magic to heal your party; perhaps you've even worn some new equipment. On top of all that, you were able to save your precious progress!
"Hey, I can do this! Easy peasy Japanesey!" I hear you say. Oh, young grasshopper -- you have much to learn. To be precise, you've another five new words to master. By nature, RPGs are undoubtedly the most text-heavy of all game genres. With its epic narrative detailing a world and its characters, and a menu screen chock full of words describing important stats and what-have-you, there are rarely moments in an RPG one does not look at text.
The challenge of an imported RPG of course comes from the fact that these thousands, if not millions, of words are in Japanese. BUT! Yes, there's a "but." For us as gamers, overcoming challenge is in our blood! And oftentimes, we are used to RPGs in English, so that even in Japanese, we sort of "get it," you know? Nevertheless, knowing what's what for sure always helps, and Items of Import is here for you once again to expand your Japanese RPG vocabulary.
"Hey, I can do this! Easy peasy Japanesey!" I hear you say. Oh, young grasshopper -- you have much to learn. To be precise, you've another five new words to master. By nature, RPGs are undoubtedly the most text-heavy of all game genres. With its epic narrative detailing a world and its characters, and a menu screen chock full of words describing important stats and what-have-you, there are rarely moments in an RPG one does not look at text.
The challenge of an imported RPG of course comes from the fact that these thousands, if not millions, of words are in Japanese. BUT! Yes, there's a "but." For us as gamers, overcoming challenge is in our blood! And oftentimes, we are used to RPGs in English, so that even in Japanese, we sort of "get it," you know? Nevertheless, knowing what's what for sure always helps, and Items of Import is here for you once again to expand your Japanese RPG vocabulary.
Continue reading Items of Import: Let's RPG - More Words To Learn!
MillionHeir is a poor man's Layton
The concerns we voiced about Mystery Case Files: MillionHeir after playing it at E3 have not been assuaged by the latest videos for the game. While we were hoping for a puzzle-based adventure in the vein of Level 5's brilliant Professor Layton and the Curious Village, MillionHeir won't be that title. By relying mainly on one type of puzzle -- the "Where's Waldo?" variety where the player has to find objects in an elaborately painted scene -- the game already looks like it will lack serious depth. We don't really hold it against developer Big Fish Games; this was obviously made with younger gamers in mind, and not for us. Shame.
The bright side of all this: now we want to play Layton again. Locate and go through the post break below for a MillionHeir developer walkthrough and more footage.
Fanswag: Win a signed copy of Soul Bubbles

There are a few things you should know before entering. Entrants must be current and legal residents of the United States or Canada (excluding Quebec) and at least 18 years of age or older. Read up on the rest of the official rules right here. Good luck!
Lock's Quest to give you a custom DS Lite
The Lock's Quest website has opened, providing such content as a really cool animated comic, screens, and trailers, as well as a Lock's Quest-themed Flash game that is best described as an isometric take on Defend Your Castle. Basically, you huck stuff at invading soldiers, archers, and others looking to breach your castle; you can upgrade and repair your fortress after each round. You get the option to submit your score after the game ends, and every submission enters you in a sweepstakes. A severely awesome sweepstakes.
What's at, uh, stake? Only a custom, extremely limited-edition (as in, an edition of one) gunmetal grey Lock's Quest DS Lite with translucent, illuminated buttons and a blue flame emblem on the back. And, of course, copies of the game. We'll have to see the real thing to be sure, but based on the concept alone, the Warhammer 40K Squad Command DS just got served in the publisher-made custom DS arena.
What's at, uh, stake? Only a custom, extremely limited-edition (as in, an edition of one) gunmetal grey Lock's Quest DS Lite with translucent, illuminated buttons and a blue flame emblem on the back. And, of course, copies of the game. We'll have to see the real thing to be sure, but based on the concept alone, the Warhammer 40K Squad Command DS just got served in the publisher-made custom DS arena.
DS Daily: Celebrating villainy

Villains: easily some of the most interesting characters in the gaming kingdom, more often or not thanks to their megalomaniacal tendencies, difficult relationships with fathers, and the plain, simple fact that being evil pretty much rules, man. But who's the best bad dude on the DS for you? The devious Don Paolo? The crooked Caulder? The hard-to-take-seriously Bowser?
And no picking Dracula. 'Cause we totally just did. Ha!
And no picking Dracula. 'Cause we totally just did. Ha!


















