By: 1 viable item left on my list to do [ thedeadone.net ]
16 Apr 2008 1:03pm GMT [...] and I hope to actually use them in my LH project. They certainly won’t be as long as TDO Fudge Combat v0.1 (short version available here) but they will probably garner about the same level of interest [...]
By: admin
9 Apr 2008 8:43am GMT I did a cut down version that less then a third of the size
By: Toby
9 Apr 2008 8:39am GMT Whoa! That's a hell of a chunk of information! if it wheren't 4AM, I would attempt to read it all!
By: TDO Combat Fudge v0.1.1 – The Blog Cut [ thedeadone.net ]
7 Apr 2008 12:57pm GMT [...] Damage in TDO Combat tracks the effects of winning and losing on your ability to continue the combat. There are two types of Damage. Splash Damage is applied to Attributes (default) and Task Damage applies to Personal Combat (task based or rather you can hang it on the Skill being used). The standard Wound Track from Fudge is used to track Damage and Wound penalties are used. High Attributes can give a few extra hit points. During Personal Combat, Task Damage is used but if you exit...