Home About Blog Software Writing Forum More >> << Back Artwork 3D Stuff Contact Login Register
Entries RSS Feed for All Entries Subscribe via Email for New Entries Comments RSS Feed for All Comments
thedeadone.net
Posts with the tags roleplaying


I’ve been struggling with a roleplaying-gaming design issue. It’s probably just my own pet-hate. It’s something I call the “Big Pile of Skills” problem.

When creating a roleplaying character, there is nearly always a section on “Skills”. Most of the time you can choose any Skill you like and invest points into them. Some systems have some concept of grouping Skills like D&D’s Class system and Riddle of Steel’s Skill Packets. But most of the modern day systems I’ve played just let you pick any skills you like.  I’m under the impression that most players considered this a good thing and limiting character choices to a select set of groups is considered Badtm.
Read More…


I love it when I receive books in the mail. I have an Amazon Wish list setup so that people who use TDO Mini Forms can show their appreciation and send me a book. So a book shaped parcel in the post doesn’t surprise me. I fill up with a sense of glee and excitement about what someone send me (the last time it was this excellent Dinosaur popup book). So when I found the parcel in the doorway as I got home, I wasn’t surprised.

It was only later, when I realised it wasn’t from Amazon, I got a bit perplexed. The package was from Leisure Games who sell roleplaying games. I had to take a moment, because I was quite proud of myself that I had not used my credit card in months and had cleared any debt left on it. For a moment I got a little worried, did someone go a little bit further than just my Amazon Wish List? I opened it and it was a copy of Noumenon, a game I was planning to get. A roleplaying game about some really weird, Philip K. Dick kind of stuff. For a brief moment it was quite disconcerting. But once I saw the receipt I realised that it was part of an order I had made last year, and were only now sending me a copy.

Certainly it was a fitting way to start Noumenon. I really like it. A strange game where players play Sarcophagi, humanoid-insects that were once human but no longer remember who they were. They wake up in the Silhouette Rouge, guided by the voice of Logos (the voice of the Universe). The Silhouette Rouge is a house with a fixed number of rooms. Some of the rooms are described by a short story, a little abstract and strange. Some are precise. I found myself swallowing this surreal metaphorical setting with joy. However it’s not a book I’d let my young daughter flick through: insects, blood, monsters and metaphors do not, a batgirl, make.

The system is elegant and, from my reading, appears delightful. I love when games keep in theme and break from the traditional approach. Instead of dice, you use dominoes, which have their own mythos about them. I love how they are used encourages the player group to work together.

It’s not specifically horror, a genre I like but am not enthused by. I can’t picture long-term stories and games based on horror themes. Great for short once-off, creepy stuff. Noumenon has horror, but it’s not specifically about horror except as a mechanism for change. I keep thinking of Don’t Rest Your Head, which is explicitly a horror game but one also set in a mad abstract world. Don’t Rest Your Head drives the players and their characters into madness. Noumenon allows the characters to explore and journey through the horrors like a dream that flows from nightmare to dream to eventual waking. A difference of taste.

My only problem really is I don’t think I could get my group to play it. They’d just look at me, with those, “you’re not serious are you?” faces. But then sometimes they surprise me. And surprises are good, like mysterious books in the post.


Continuing on from Story Hooks, this is the second part of item 8 of the L___ H_____ system.

Update #1: Creative Commons LicenseFudge Passions by Mark Cunningham is licensed under a Creative Commons Attribution 3.0 Unported License.

Fudge Passions v2.0

Fudge Passions was originally conceived as a way to link a character’s emotional state to other parts of the system (like Gifts or Powers). It is built as an addition to the Fudge RPG system but also replaces Fudge Points (Passion Points replace Fudge Points). It was designed and tested in parallel with my Story Hooks system but both can be used independently.

Read More…


Part 1 of to do item: number 8. Part 2, Fudge Passions, will be online soon.

Update #1: Creative Commons LicenseStory Hooks by Mark Cunningham is licensed under a Creative Commons Attribution 3.0 Unported License.

Story Hooks v2.0

Story Hooks is a system I created to replace the creation and management of players’ characters’ histories (see here for more). The first version, which I designed and wrote-up for L___ H_____, was very basic and involved a lot of hand-wavy “use as you see fit”. It consisted of the “Back-Story” and a non-delimited list of “Story Hooks”, which were practically Story/Adventures Seeds.
Read More…


Check item #7! (“Do some further work on TDO Mini-Forms”) Of course I could continue at full steam with it but I decided to slow down. Work will continue, just not as time-consuming.

Also item #6 (“Try again to get a gaming group together”) occurred without any prompting from me. I was doing some work on our roleplaying group website (moving it to a different address) and the players started to trying to figure out when they can all play next. However, it might not be until July! :( Must bug them again.

As for item #5 (“Move Hosts for thedeadone.net”) will occur when I make enough money from donations for TDO Mini Forms. I’m already half way there for a 1 year hosting planning… :)

Item #9 (“Upgrade and package the current thedeadone.net theme”) won’t happen. It’s been a maybe, but I just can’t muster the energy to do it. I think it really depends on finding a new host for thedeadone.net and getting all that up and running. Then I can think of getting a new theme and closing off the current one.

Which nicely leaves me with only one item left: item #8 (“Write-up and make available some RPG rules I created a long time back: Story Hooks and Passions”). While I think the two systems; Story Hooks and Passion, have since been done much better by Fate’s Aspects, Riddle of Steel’s Spirit Attributes and Shadow of Yesterday’s Keys, I think it’s still worth while closing them off. I did create and use them before I discovered these other systems and they are different and I hope to actually use them in my LH project. They certainly won’t be as long as TDO Fudge Combat v0.1 (short version available here) but they will probably garner about the same level of interest (which is about zero or so).

Upgrade and add some features to TDO-Forum for WP2.5 Test and Upgrade the Theme I’m currently using for WP2.5 Create a merge of TDO-Forum and my current custom Theme (for the forums) (maybe) Update thedeadone.net to Wordpress 2.5 Move Hosts for thedeadone.net (maybe) Try again to get a gaming group together Do some further work on TDO Mini-Forms (AJAX, Form Hacker, find some way to get rid of the dependency on $_SESSION - I’m a little tired trying to sort out people’s host problems, there is only so much I can do, etc) Write-up and make available some RPG rules I created a long time back: Story Hooks and Passions Upgrade and package the current thedeadone.net theme (maybe)
You can continue to browse entires by looking at older entries or newer entries. You can also go top too.


You are viewing a mobilized version of this site...
View original page here

Mobilized by Mowser Mowser