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thedeadone.net
Posts with the tags LH

Continuing on from Story Hooks, this is the second part of item 8 of the L___ H_____ system.

Update #1: Creative Commons LicenseFudge Passions by Mark Cunningham is licensed under a Creative Commons Attribution 3.0 Unported License.

Fudge Passions v2.0

Fudge Passions was originally conceived as a way to link a character’s emotional state to other parts of the system (like Gifts or Powers). It is built as an addition to the Fudge RPG system but also replaces Fudge Points (Passion Points replace Fudge Points). It was designed and tested in parallel with my Story Hooks system but both can be used independently.

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Part 1 of to do item: number 8. Part 2, Fudge Passions, will be online soon.

Update #1: Creative Commons LicenseStory Hooks by Mark Cunningham is licensed under a Creative Commons Attribution 3.0 Unported License.

Story Hooks v2.0

Story Hooks is a system I created to replace the creation and management of players’ characters’ histories (see here for more). The first version, which I designed and wrote-up for L___ H_____, was very basic and involved a lot of hand-wavy “use as you see fit”. It consisted of the “Back-Story” and a non-delimited list of “Story Hooks”, which were practically Story/Adventures Seeds.
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kj1-angel.jpg
kj1-gateway.jpg

… would you think they look good, assuming of course they are theme appropriate? (Click on them to see in higher resolution).

I was trying to figure out if I could do, myself, good or high quality images or at least create something that looks like it is good or high quality. I think I hit on the right technique. (Some more images after the cut).

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Check item #7! (“Do some further work on TDO Mini-Forms”) Of course I could continue at full steam with it but I decided to slow down. Work will continue, just not as time-consuming.

Also item #6 (“Try again to get a gaming group together”) occurred without any prompting from me. I was doing some work on our roleplaying group website (moving it to a different address) and the players started to trying to figure out when they can all play next. However, it might not be until July! :( Must bug them again.

As for item #5 (“Move Hosts for thedeadone.net”) will occur when I make enough money from donations for TDO Mini Forms. I’m already half way there for a 1 year hosting planning… :)

Item #9 (“Upgrade and package the current thedeadone.net theme”) won’t happen. It’s been a maybe, but I just can’t muster the energy to do it. I think it really depends on finding a new host for thedeadone.net and getting all that up and running. Then I can think of getting a new theme and closing off the current one.

Which nicely leaves me with only one item left: item #8 (“Write-up and make available some RPG rules I created a long time back: Story Hooks and Passions”). While I think the two systems; Story Hooks and Passion, have since been done much better by Fate’s Aspects, Riddle of Steel’s Spirit Attributes and Shadow of Yesterday’s Keys, I think it’s still worth while closing them off. I did create and use them before I discovered these other systems and they are different and I hope to actually use them in my LH project. They certainly won’t be as long as TDO Fudge Combat v0.1 (short version available here) but they will probably garner about the same level of interest (which is about zero or so).

Upgrade and add some features to TDO-Forum for WP2.5 Test and Upgrade the Theme I’m currently using for WP2.5 Create a merge of TDO-Forum and my current custom Theme (for the forums) (maybe) Update thedeadone.net to Wordpress 2.5 Move Hosts for thedeadone.net (maybe) Try again to get a gaming group together Do some further work on TDO Mini-Forms (AJAX, Form Hacker, find some way to get rid of the dependency on $_SESSION - I’m a little tired trying to sort out people’s host problems, there is only so much I can do, etc) Write-up and make available some RPG rules I created a long time back: Story Hooks and Passions Upgrade and package the current thedeadone.net theme (maybe)

I was re-reading my notes that I had jotted down for the upcoming work on LH and I came across this:

Why Roll?

Part of the hobby A character can “do” what a player can’t Resolve a conflict of interest Because it’s fun

I wondering how much truth are in those four reasons. What do you think?
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