This is a cut down version of TDO Combat Fudge v0.1 (a game system for roleplaying “combat”): Just the rules, zero explanations, zero context and zero examples. As requested, to make it more blog-digestable.
The scope of this Fudge build is very specific. It only applies to combat (or drama in social context). It doesn’t cover character creation and development or general conflict and checks. However it applies to all combat and scales. It can be applied to overt combat, goal-oriented combat (i.e. races), detection-based combat (i.e. stealth-based), chases and political combat (and anything else you can think of). It can be applied to large-scale conflicts (wars and battles) and small scale. If you don’t see how the rules can be applied to these situations, please check out the original version as it contains examples of all these cases.
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