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killology

More on Violence In, Violence Out

August 25th, 2006 @ 3:07 am by Rich | Share This | 6 comments
Filed under: Rage and Rants

The other day I reposted an article I wrote for CTLibrary.com titled, "Violence In, Violence Out." A couple responses provided sufficient motivation to write a lengthy response--which I summarily decided should be a blog entry instead. To follow the conversation, check out the original post.

Marc V. (also known under the blogonymn, "Spudlet") wrote:

I’m wrestling with the statement about people having “a God-given, hardwired aversion to killing another human being”. I think it falls more in the basic survival instinct: if I kill someone, then the same could happen to me.

Hi, Marc, thanks for the comment!

I'm not a student of psychology or Col. David Grossman's field, "Killology," but what he says rings true. I tend to believe the aversion to kill another human is a hardwired part of our natures ... after all, it's the ultimate insult to the imago dei within, and while "instinct" can be explained by evolution, this kind of hard-wiring


Video Games: Violence In, Violence Out?

August 22nd, 2006 @ 2:27 am by Rich | Share This | 9 comments
Filed under: Religion, Links, Rage and Rants
This is a repost of a recent article for CTLibrary.com. Enjoy, and please post your reactions. (For a related post, see, "Violence and Entertainment.")

Is mounting teen violence evidence of the effects of violent video games?
CHRISTIANITY TODAY LIBRARY | RICHARD TATUM | JULY 31, 2006

On Tuesday, March 24, 1998, two cousins, aged 13 and 11, soldiered up. Donning camouflage and armed with handguns and rifles, they hid in the trees near Westside Middle School in Jonesboro, Arkansas, while an accomplice set off the school's fire alarm. The ambush came off with military perfection: firing only 27 shots, the juvenile commandos killed 4 middle-school girls, 1 teacher, and wounded 11 others fleeing the building.

While most planned acts of violence in school are probably foiled, many attempts have been successful in recent years, including several well-publicized events. Beyond the immediate tragedy and bloody aftermath, one troubling aspect of these events is the lack of a profile for children prone to violence. Apparently, children "snap" into violence, and there's simply no predicting the fracture.

But something is clearly causing a "tipping point," driving children to violence in increasing numbers. The catalyst, many say, is violent media — specifically, gory video games that desensitize players to violence, train them in deadly shooting skills, and reward killing without consequences.



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