Get Sound Working For Quake-based Games

Running games such as Quake III, Enemy Territory or Return To Castle Wolfenstein on Linux will sometimes fail to initialize sound. After modifying a generic fix for this problem I wrote this:


APP="${1}.x86"
echo "${APP} 0 0 disable" > /proc/asound/card0/pcm0c/oss
echo "${APP} 0 0 direct" > /proc/asound/card0/pcm0p/oss
echo "${APP} 0 0 disable" > /proc/asound/card0/pcm1c/oss

To use it, simply run the script with the game binary’s name as an argument:

# Fix sound for RTCW single player
sh sound-fix.sh wolfsp
# Fix sound for Enemy Territory
sh sound-fix.sh et

One Response to “Get Sound Working For Quake-based Games”

Games » Get Sound Working For Quake-based Games Says:

[…] mobilesworking wrote an interesting post today onHere’s a quick excerptRunning games such as Quake III, Enemy Territory or Return To Castle Wolfenstein on Linux will sometimes fail to initialize sound. After modifying a generic fix for this problem I wrote this:. APP=”${1}.x86″ … […]

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