The Facebook Blog
We've often written about our commitment to keeping Facebook a safe place for you to interact and share information with your friends. We work hard to keep the site free of abuse, spam, and harassment. A recent place where we've been fighting the spam battle has been through sites that ask for a user's login information to use a contact importer, and then spam all of their friends. Our response seems to have confused some people as to why certain content can't be sent through our systems. For example, if you try to send a message that contains a link to a website with an importer, you might get a message like this:
![[image]](http://mowser.com/img?url=http%3A%2F%2Fphotos-h.ak.facebook.com%2Fphotos-ak-sf2p%2Fv258%2F50%2F121%2F20531316728%2Fn20531316728_965191_7706.jpg)
This response is our way of trying to protect everyone's privacy. Right now, the sites that are asking for this information, and that we are blocking as a result, gain complete access and control over your account when you enter your login info—your photos, your private messages, and your friends. In order to protect sensitive data, we make it hard for spam to spread through Facebook.
We know that there are legitimate places where it would be useful to have your Facebook Friend List with you, which is why we've been working so hard on Facebook Connect. Our goal there is to allow you to bring any information you want over to any service you want, while still maintaining all of our privacy standards across the web. That way, you will have control over your information—not anyone else.
Ryan works on the site security team and continues to be a dodge ball ninja.
A few weeks ago, we told you about the new ability to import stories into your Mini-Feed from other sites. Since then, we've been working on increasing the number of sites that work with this feature. We're happy to report that now, you can import activity from YouTube, StumbleUpon, Hulu, Pandora, Last.fm, and Google Reader in addition to Flickr, Picasa, Digg, Yelp and del.icio.us.
![[image]](http://mowser.com/img?url=http%3A%2F%2Fphotos-b.ak.facebook.com%2Fphotos-ak-sf2p%2Fv215%2F50%2F121%2F20531316728%2Fn20531316728_942089_820.jpg)
Look for the "Import" link in the corner of your Mini-Feed to connect your Facebook profile to your accounts on any of these websites. Your profile will automatically update when you upload a video to YouTube, rate last night's episode of The Office on Hulu, and so on. If you have a personal blog, you can enter the URL in and a Mini-Feed story will be published every time you write a new post. As your friends start importing activity, keep an eye on your News Feed, it will only become more interesting as Facebook opens up to more sites.
Peter, a Product Manager, created Lupe Fiasco Radio on Pandora and rated Goodbye, Toby (The Office) on Hulu.
Earlier today we had a small press event where we walked a few reporters and bloggers through the upcoming changes to the profile. We got to reiterate our intention of making the profile cleaner and simpler, and more relevant, while still giving you control over your profile. It was a great opportunity to answer questions and clear up any confusions about the upcoming changes.
Journalists aren't the only ones who get a sneak peek. You can see all of the same information on the Facebook Profiles Preview Page. Learn more about tabs, the new publisher, resizing of news feed stories, and more. We recommend starting with our "Overview" album, or, if you're itching to find out what happened at the Open Door Event, check out the video of it.
Mark Slee is the Product Manager for the Profile changes.
Journalists aren't the only ones who get a sneak peek. You can see all of the same information on the Facebook Profiles Preview Page. Learn more about tabs, the new publisher, resizing of news feed stories, and more. We recommend starting with our "Overview" album, or, if you're itching to find out what happened at the Open Door Event, check out the video of it.
Mark Slee is the Product Manager for the Profile changes.
Game Day is a day in late spring when Facebook employees spend an entire day in the sun on a large field playing games. Employees are divided up into teams that span all departments, which then fiercely compete in such timeless schoolyard classics as Kickball, Dodgeball, and Steal the Bacon. The top three teams at the end of the day are given trophies, and the most spirited team is given the coveted Game Day Spirit Award. In its venerable third year, Game Day has become one of Facebook's oldest and time-honored traditions.
![[image]](http://mowser.com/img?url=http%3A%2F%2Fphotos-b.ak.facebook.com%2Fphotos-ak-sf2p%2Fv254%2F75%2F57%2F500031439%2Fa500031439_900193_2075.jpg)
In 2006, Game Day was relatively easy to organize. There were three games, 60 people, and six teams represented by colors. The day included round robin Bocce Ball and Kickball competitions. It concluded with a relay race involving all the teams, which ended in a human six-person pyramid. Everyone was slightly pink the day afterwards.
By Game Day 2007, the number of participants had doubled, which presented a challenge. Like so many engineering challenges at Facebook, Game Day itself had become a scalability problem. In order to accommodate everyone, we added two more teams to the team roster. Teams got creative that year and gave themselves names based on their colors: Orange Crush, Purple Haze, and Gang Green were among some favorites. A single-elimination tug-of-war tournament was added as a main event to spice things up a little. The end relay race was elongated, but still ended in a human pyramid. The day after, everyone was slightly pink, but mostly sore. Many blamed their soreness on the addition of Capture the Flag.
By Game Day 2008, the number of people playing had more than tripled in size since the previous year and we were looking to host nearly 400 attendees. As scalability challenges go, this one would be a doozy. No longer would the organizers (myself and 6 others) be able to partake in Game Day games; each of us would need to act as a full-time Game Day referee. To deal with the massive increase in players, we added two new team colors, increasing the total number of teams to ten. New teams and new names formed: Blue Steel, Redrum, and Purple Reign were among some creative favorites. Five 80-person games at a time would be a little excessive, so each team would be strategically split into playing two games each round. We added six new games to the roster, including a parking lot relay featuring separate Green Machineâ„¢ and Ripstikâ„¢ courses. In order to avoid rampant post-Game Day soreness issues, we also required each team to do a bit of team stretching before the day began. Like the previous year, the day concluded with a tug-of-war tournament and a relay race that ended in a six-person human pyramid. The day after Game Day, everyone was still sore and slightly pink.
By Game Day 2007, the number of participants had doubled, which presented a challenge. Like so many engineering challenges at Facebook, Game Day itself had become a scalability problem. In order to accommodate everyone, we added two more teams to the team roster. Teams got creative that year and gave themselves names based on their colors: Orange Crush, Purple Haze, and Gang Green were among some favorites. A single-elimination tug-of-war tournament was added as a main event to spice things up a little. The end relay race was elongated, but still ended in a human pyramid. The day after, everyone was slightly pink, but mostly sore. Many blamed their soreness on the addition of Capture the Flag.
By Game Day 2008, the number of people playing had more than tripled in size since the previous year and we were looking to host nearly 400 attendees. As scalability challenges go, this one would be a doozy. No longer would the organizers (myself and 6 others) be able to partake in Game Day games; each of us would need to act as a full-time Game Day referee. To deal with the massive increase in players, we added two new team colors, increasing the total number of teams to ten. New teams and new names formed: Blue Steel, Redrum, and Purple Reign were among some creative favorites. Five 80-person games at a time would be a little excessive, so each team would be strategically split into playing two games each round. We added six new games to the roster, including a parking lot relay featuring separate Green Machineâ„¢ and Ripstikâ„¢ courses. In order to avoid rampant post-Game Day soreness issues, we also required each team to do a bit of team stretching before the day began. Like the previous year, the day concluded with a tug-of-war tournament and a relay race that ended in a six-person human pyramid. The day after Game Day, everyone was still sore and slightly pink.
![[image]](http://mowser.com/img?url=http%3A%2F%2Fphotos-c.ak.facebook.com%2Fphotos-ak-sf2p%2Fv254%2F75%2F57%2F500031439%2Fn500031439_900194_1956.jpg)
By nearly all accounts, Game Day 2008 was a success. There were great games, few injuries, perfect weather, and, of course, good old-fashioned cross-departmental bonding. Now we have our sights set on next year. At the rate we're growing, Game Day 2009 will have nearly 800 attendees. I'm glad we have an entire year to figure how to scale it. One thing is for certain: next year we'll be handing out sunscreen.
Wayne, who is a Facebook engineer when he's not engineering social events, wants to make a shout out to Red Team 2006, the original Game Day champions. You can check out our Game Day album on the Facebook Page.
Over the last few weeks, you may have noticed an additional home page box that features "People You May Know". We built this feature with the intention of helping you connect to more of your friends, especially ones you might not have known were on Facebook.
![[image]](http://mowser.com/img?url=http%3A%2F%2Fphotos-h.ak.facebook.com%2Fphotos-ak-sf2p%2Fv254%2F75%2F57%2F500031439%2Fa500031439_862927_3277.jpg)
People You May Know looks at, among other things, your current friend list and their friends, your education info and your work info. If you are already friends on Facebook with some people from your last job, for example, you may find some more of your former coworkers (assuming they are visible to you in search) among the "People You May Know' suggestions.
You'll see People You May Know on the Find Friends page and even as News Feed stories. The Home page box will only appear with what People You May Know considers to be its very best suggestions. We hope that most of these suggestions are people you want to be friends with, but we know that might not always be the case. To solve for any mistakes, you can remove someone from the People You May Know list by clicking the little "x" icon next to the name. The person you "x" won't be notified and that feedback will be used to improve the quality of the future suggestions. In addition, you will not appear as a suggestion for the person that you "x" out.
We introduced this feature somewhat recently with the specific intention of helping the newest people on Facebook find their friends quickly. Since then, we've constantly been making changes to the tool. We started showing it to everyone, not just new users, and we changed the rules so that it only shows on the home page when the suggestions are strong enough. If you "x" all of the suggestions we have, eventually the box will disappear. We will continue to make changes based on the feedback we hear, so please let us know what you think.
Florin is a Facebook Engineer.
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