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Kids Kill In Violent Christian Videogame
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While Left Behind's decision to follow a proven business model isn't particularly surprising, Hutchinson discovered a startling level of collusion between Left Behind and Rick Warren.
Mark Carver, the executive director of Purpose Driven Ministries in every region except North America, turned out to be the business advisor to Left Behind Games. Hutson was incensed by this apparent conflict of interest, which he termed "endorsement by association." He challenged, "Where is the pastoral leadership while a bigoted videogame is being networked and marketed through mega-churches?" After two heated posts on Talk To Action that echoed across the blogosphere from the Huffington Post to BlondeSense to Andrew Sullivan's Daily Dish, Mark Carver resigned on June 5. A day later, Hutson received official word from Purpose Driven notifying him of Carver's resignation and declaring that Warren and Purpose Driven had no plans to endorse Left Behind: Eternal Forces.
Pop-culture sewage
Hutson isn't the only one outraged by Left Behind: Eternal Forces. When Jack Thompson, an attorney and crusader against videogame violence, learned that Tyndale Publishers permitted Left Behind Games to adapt the Left Behind series, he dissolved his relationship with the publishing company. In addition to the Left Behind books, Tyndale also publishes James Dobson and Thompson's own manifesto on the dangers of videogames, Out of Harm's Way.
Thompson said he hadn't read the "Left Behind" series, but says there is a difference between the books, which are targeted toward adults, and the book-based videogame for adolescents. "[Left Behind Games] is taking adult-themed violence and marketing directly to kids," Thompson said from his Miami office. "It's a perfect example of how we're exporting pop-culture sewage to the rest of the world."
Thompson cited brain scan studies by Harvard and Indiana University that he claimed illustrate a link between witnessing videogame violence and copycat crimes. "There's an inherent, emotion-driven impulse in juveniles," he said. "Every parent knows that what kids get in their heads has behavioral consequences." Thompson said Left Behind's decision to distribute a million advance copies of their videogame to mega-churches nationwide is "a dangerous, hypocritical, non-Christian thing to do, and an example of how pop culture is transforming the church."
Level of violence
Jonathan Hutson says he wasn't opposed to videogame violence per se. "The level of violence in this videogame is not at issue," he said. "Rather, it's the indoctrination in Christian supremacy because the game rehearses and instructs children in the mass killing of New Yorkers for the sake of Christ and that is an abomination." He also said he was appalled that in Eternal Forces, corpses are left on the streets. "It's outrageous that this game has a feature to allow cold corpses of New Yorkers to pile up on the streets. No one gives them a decent burial."
While Left Behind denied repeated requests for an interview, it did issue a formal statement. The company dismissed Hutson's remarks, insisting that he was unqualified to comment on the game because he hadn't played it. Left Behind did, however, verify that LaHaye's anti-government philosophy had found its way into the videogame. "The Antichrist's forces are on the warpath, actively hunting down and exterminating all resistance to his one-world government. This includes the good guys -- the Tribulation Force -- defending themselves against Satan."
Left Behind maintained that while there is violence in the game, it's not bloody or graphic, and it anticipates getting a Teen (T) rating from the Entertainment Software Ratings Board.
The question remains whether Left Behind can justify its videogame violence with the Bible. If a player's only penalty for killing New Yorkers is a loss in spiritual points, then violence actually goes less punished in Eternal Forces than in seemingly more violent competition like Grand Theft Auto, in which homicide results in being pursued and arrested by the police. And in Grand Theft Auto, bodies disappear shortly after being killed.
Zack Pelta-Heller is a regular contributor to AlterNet.
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